Combine Color
Combine Color
Section titled “Combine Color” Category Color
Is Pair Node: No
The Combine Color Node is used to create a color from its separate RGB(A) components. It can be used to create colors in both CPU and GPU contexts, with different value ranges for each context.
CombineSeparateColorMode Enum
Section titled “CombineSeparateColorMode Enum”Inputs
Section titled “Inputs” Type: Double
Default: 0
Min: 0.0
Max: CPU context: 255, GPU context: 1.0
R channel value of the color
Type: Double
Default: 0
Min: 0.0
Max: CPU context: 255, GPU context: 1.0
G channel value of the color
Type: Double
Default: 0
Min: 0.0
Max: CPU context: 255, GPU context: 1.0
B channel value of the color
Type: Double
Default: 1 (or 255 in CPU context)
A channel value of the color. If not provided, the output will be opaque.
Type: CombineSeparateColorMode (Enum)
Default: RGB
TODO: Add a description.