Combine Color
Combine Color
Section titled “Combine Color” Category Color
Is Pair Node: No
The Combine Color Node is used to create a color from its separate RGB(A) components. It can be used to create colors in both CPU and GPU contexts.
Combine Separate Color Mode Enum
Section titled “Combine Separate Color Mode Enum”In RGB mode, the R, G, and B inputs are treated as the red, green, and blue channels of the color, respectively. The A input is treated as the alpha channel of the color. The output color is created by combining these channels together.
All channels are expected to be in the range of 0 to 255.
In HSL mode, the R, G, and B inputs are treated as the hue, saturation, and lightness components of the color, respectively. The A input is treated as the alpha channel of the color.
H expects a value in the range of 0 to 360, while S and L expect values in the range of 0 to 100.
In HSV mode, the R, G, and B inputs are treated as the hue, saturation, and value components of the color, respectively. The A input is treated as the alpha channel of the color.
H expects a value in the range of 0 to 360, while S and V expect values in the range of 0 to 100.
Inputs
Section titled “Inputs” Type: Double
Default: 255
A channel value of the color. If not provided, the output will be opaque.
Type: Combine Separate Color Mode
Default: RGB
The mode in which the color components are combined.
Outputs
Section titled “Outputs”All of our content is carefully written by hand, no AI was involved during the process.