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Combine Color

Combine Color
R
0
G
0
B
0
A
255
Mode
RGB

Category Color
Is Pair Node: No


The Combine Color Node is used to create a color from its separate RGB(A) components. It can be used to create colors in both CPU and GPU contexts.

In RGB mode, the R, G, and B inputs are treated as the red, green, and blue channels of the color, respectively. The A input is treated as the alpha channel of the color. The output color is created by combining these channels together.

All channels are expected to be in the range of 0 to 255.

In HSL mode, the R, G, and B inputs are treated as the hue, saturation, and lightness components of the color, respectively. The A input is treated as the alpha channel of the color.

H expects a value in the range of 0 to 360, while S and L expect values in the range of 0 to 100.

In HSV mode, the R, G, and B inputs are treated as the hue, saturation, and value components of the color, respectively. The A input is treated as the alpha channel of the color.

H expects a value in the range of 0 to 360, while S and V expect values in the range of 0 to 100.


Type: Double
Default: 0
Min: 0.0 Max: 255

R channel value of the color

Type: Double
Default: 0
Min: 0.0 Max: 255

G channel value of the color

Type: Double
Default: 0
Min: 0.0 Max: 255

B channel value of the color

Type: Double
Default: 255

A channel value of the color. If not provided, the output will be opaque.

Type: Combine Separate Color Mode
Default: RGB

The mode in which the color components are combined.




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