PixiEditor Devlog 10 - Snap it, paint it, node it up
I was gone for 2 months, but I promise I cooked something good. Check it out in this devlog.
I code things not because they are easy, but because I thought they were going to be.
View all authorsI was gone for 2 months, but I promise I cooked something good. Check it out in this devlog.
We've began working on vector tools. Another major feature of PixiEditor 2.0. Read more about it in this devlog.
GPU acceleration, squashing bugs and closed beta testing.
Last time I presented frame-by-frame animations, one of 4 major PixiEditor 2.0 features. In the past two weeks, I've been working on the second one - Procedural Art.
Long time no see! I've been working on PixiEditor 2.0 for a while now, and I have some updates to share with you.
PixiEditor is switching to LGPL 3.0 license. Check out why and what it means for you.
Announcing our second contest! This time prize pool includes 5 Supporter Pack keys!