Noise
Category Image
Is Pair Node: No
Generates a noise texture based on the specified parameters.
Noise Types
Section titled “Noise Types”Noise can be generated using different algorithms, each producing a unique pattern. The available noise types are:
Perlin
Section titled “Perlin”
Turbulence
Section titled “Turbulence”
Voronoi
Section titled “Voronoi”
Feature
Section titled “Feature”Voronoi only parameter
Distance to the closest feature point
Distance to the second-closest feature point
F2 - F1
Section titled “F2 - F1”Distance to the second-closest feature point minus distance to the closest feature point.
Inputs
Section titled “Inputs” Noise Type
Section titled “ Noise Type ” Type: Noise Type (Enum)
Default: Perlin
The type of noise to generate. This determines the algorithm used to create the noise pattern.
Offset
Section titled “ Offset ” Type: VecD
Default: (0, 0)
The offset to apply to the noise. This is used to shift the noise pattern in space, allowing for variations in the generated noise.
Scale
Section titled “ Scale ” Type: Double
Default: 10
The scale of the noise. This determines the frequency of the noise pattern, affecting how tightly packed the noise features are.
Octaves
Section titled “ Octaves ” Type: Integer
Default: 1
The number of octaves to use in the noise generation. This controls the complexity of the noise pattern, with more octaves resulting in a more detailed and varied noise texture. Using more octaves can create a richer noise texture, but may also increase computational cost.
Type: Double
Default: 0
The seed value for the noise generation. This is used to initialize the random number generator, allowing for reproducible noise patterns. Changing the seed will produce a different noise pattern, while keeping other parameters constant.
Feature
Section titled “ Feature ” Type: Voronoi Feature (Enum)
Default: F1
The feature to use for the Voronoi noise generation. This determines the specific characteristics of the generated noise pattern.
Randomness
Section titled “ Randomness ” Type: Double
Default: 1
Min: 0
Max: 1
The randomness value for the Voronoi noise generation. 0 creates uniform grid pattern, 1 maximally randomizes cell positions.
Angle Offset
Section titled “ Angle Offset ” Type: Double
Default: 0
The angle offset for the Voronoi noise generation. This controls the rotation of the cells.
Outputs
Section titled “Outputs”All of our content is carefully written by hand, no AI was involved during the process.