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Noise

Noise
Output
Noise Type
Perlin
Offset
(0, 0)
Scale
10
Octaves
1
Seed

Category Image
Is Pair Node: No


Generates a noise texture based on the specified parameters.

Noise can be generated using different algorithms, each producing a unique pattern. The available noise types are:

Perlin Noise Turbulence Noise


Type: Noise Type (Enum)
Default: Perlin

The type of noise to generate. This determines the algorithm used to create the noise pattern.

Type: VecD
Default: (0, 0)

The offset to apply to the noise. This is used to shift the noise pattern in space, allowing for variations in the generated noise.

Type: Double
Default: 10

The scale of the noise. This determines the frequency of the noise pattern, affecting how tightly packed the noise features are.

Type: Integer
Default: 1

The number of octaves to use in the noise generation. This controls the complexity of the noise pattern, with more octaves resulting in a more detailed and varied noise texture. Using more octaves can create a richer noise texture, but may also increase computational cost.

Type: Double
Default: 0

The seed value for the noise generation. This is used to initialize the random number generator, allowing for reproducible noise patterns. Changing the seed will produce a different noise pattern, while keeping other parameters constant.


Type: Painter
Default: unset

Generated noise painter instruction