Noise
Category Image
Is Pair Node: No
Generates a noise texture based on the specified parameters.
Noise Types
Section titled “Noise Types”Noise can be generated using different algorithms, each producing a unique pattern. The available noise types are:
Perlin
Section titled “Perlin”
Turbulence
Section titled “Turbulence”
Inputs
Section titled “Inputs” Noise Type
Section titled “ Noise Type ” Type: Noise Type (Enum)
Default: Perlin
The type of noise to generate. This determines the algorithm used to create the noise pattern.
Offset
Section titled “ Offset ” Type: VecD
Default: (0, 0)
The offset to apply to the noise. This is used to shift the noise pattern in space, allowing for variations in the generated noise.
Scale
Section titled “ Scale ” Type: Double
Default: 10
The scale of the noise. This determines the frequency of the noise pattern, affecting how tightly packed the noise features are.
Octaves
Section titled “ Octaves ” Type: Integer
Default: 1
The number of octaves to use in the noise generation. This controls the complexity of the noise pattern, with more octaves resulting in a more detailed and varied noise texture. Using more octaves can create a richer noise texture, but may also increase computational cost.
Type: Double
Default: 0
The seed value for the noise generation. This is used to initialize the random number generator, allowing for reproducible noise patterns. Changing the seed will produce a different noise pattern, while keeping other parameters constant.