Texturing Bundle
Work with skyboxes, normal maps and textures. Dedicated for Game Developers.

Overview
Texturing Bundle is a collection of workspaces designed for game developers.
What’s inside?
This bundle contains 3 texturing extensions, that is 6 workspaces:
- Skybox Equirectangular - Design full 360° panoramic skybox textures in a single equirectangular canvas with a live preview
- Skybox Cubemap - Just like Equirectangular workspace, but works with cubemaps.
- Equirectangular to Skybox - Already have an equirectangular texture? Use this convienient converter workspace.
- Normal Map Generator - Generate normal maps from source texture. Real time shaded preview included.
- 3D Cube - Perfect for creating texture packs for voxel games, with an animated 360° preview so you can inspect every face in real time.
- Tiled Texturing - Create seamless textures and preview how they tile across an infinite canvas.
Why is it worth it?
All workspaces are designed for fast iteration.
If this workflow sounds familiar:
- Change
- Export
- Import to game engine
- Preview
- Repeat until it’s done
Then this extension is for you.
We’ve carefully designed multi-viewport workspaces with live previews and various environment testing views. Doesn’t matter if you’re building a texture pack for a voxel game, or working with classic tiling textures.
These workspaces let you create assets in 3 simple steps:
- Change
- Preview
- Repeat until it’s done
Without annoying export/import bottleneck.
How it works?
- In your library, install the extension and restart PixiEditor
- From the top menu choose View > Browse Workspaces
- Click on one of the workspaces - new file will open
- Edit the texture layer
- Export to any format you need
*To change the preview, click on the wrench icon in top right corner of the viewport and change “Render preview” *To start the 3D cube animation click on the play button in the middle of the top bar *To adjust normal map parameters open the node graph (there is an icon in the middle of the top bar)