Random
Random
Section titled “Random” Category Utility
Is Pair Node: No
The Random node generates a random number within a specified range defined by the Min and Max inputs. The Seed input allows for reproducible random sequences, while the Trigger input determines when a new random number is generated.
Random Trigger
Section titled “Random Trigger”Random Trigger is an enum that defines the conditions under which a new random number should be generated. The available options are:
OnExecute
Section titled “OnExecute”Value is generated when the node is executed. This is the default behavior and is suitable for scenarios where you want a new random number each time the node runs (e.g., each animation frame)
OnInputChanged
Section titled “OnInputChanged”Value is generated when the Input Trigger value changes. This allows for more controlled random number generation based on specific input conditions.
Inputs
Section titled “Inputs” Type: Integer
Default: unset
Seed value for the random number generator. Using the same seed will produce the same sequence of random numbers.
Trigger
Section titled “ Trigger ” Type: Random Trigger
Default: unset
Defines when new random number should be generated.
Input Trigger
Section titled “ Input Trigger ” Type: Float
Default: unset
A trigger input that can be used to force the generation of a new random number when its value changes if the Trigger input is set to Input Trigger.
Outputs
Section titled “Outputs” Result
Section titled “ Result ” Type: Float
Default: unset
The generated random number within the specified range.
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